![]() It’s surprising for me, but having better-functioning guns works. ![]() It was frustrating, but still felt like it was part of the game’s themes. It was really hard to pull off a decent shot, so you had to get your stealth game up to par. I imagine there would be drawbacks to using scrap parts to make guns, and this was reflected in the gameplay. This felt like it was a natural part of the post-apocalyptic world of the Metro, as most of the guns were hand-made with what was lying around. I’m talking having trouble hitting things that were right in front of you bad. You’re better equipped to deal with those situations than last time, and this turned out to be a good thing. At any rate, you find out that there is one last Dark One kicking around, and in going looking for it the player ends up in an array of bad situations involving Nazis, Communists, and the other survivors who fled into the subways and underground bunkers known as the Metro. Surprisingly, the game takes off after the bad ending of the last game which kind of frustrated me considering just how hard I had to work to get the good ending. Artyom happens to be the only person who can communicate with them, which you’d think would make people listen to him more when he talks about them, but if they did there wouldn’t be much game here. You play as Artyom, a man who has a connection with the Dark Ones, which are creatures that seem to be at fault for a bunch of nukes launching and destroying the world. I was slowly reminded of all of the other neat things I’d forgotten about the Metro within the first few minutes of the game. Why? Because the enemies will perforate you if they even catch a glimpse of you. Well, I do have to say that they fixed the firearms in the game so that they work a whole lot better, but the game’s still as hard as it was before, if not moreso. Having to deal with the crummy guns while trying to survive was part of what made Metro 2033 so interesting and different, and it forced the game to have a much bigger emphasis on stealth rather than combat. I only got to see someone else play it, and from what I saw it looked like the guns had been cleaned up. I was a little worried when I watched the preview of Metro: Last Light a while ago at PAX East. Keep to the darkness in the dangerous but awesome Metro
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